Make the engine answer.
Your agent can see the editor you have open, the game that is running, and the project on disk, and it can change all three.
Three addons
They make the open editor and the running game answerable, and reload the editor when files change on disk.
How it works30 tools
Named domain_verb, with four godot:// resources. An unknown op is refused with the valid set listed.
One command
Addons in, plugins on, class list rebuilt, the skill written, and the server registered with your harness.
InstallHand it to your agent
Install gdharness into this project by following
https://aureliolo.github.io/gdharness/agent.md, then tell me what it asked you to
recommend back to me.It reads the guide, installs the addons, writes the config for the harness it is running in, and reports the two things it cannot do for itself.
Or do it yourself
npx -y gdharness@0.5.3 setup --amazon-q
bunx gdharness@0.5.3 setup --amazon-qWrites .amazonq/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --amp
bunx gdharness@0.5.3 setup --ampWrites .amp/settings.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --autohand
bunx gdharness@0.5.3 setup --autohandAutohand has no project-level config, so this writes ~/.autohand/config.json and affects every project you open with it. Its file is documented but the key it holds servers under is not, so this prints the block rather than guessing. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --claude-code
bunx gdharness@0.5.3 setup --claude-codeWrites .mcp.json inside the project. The skill goes to .claude/skills.
npx -y gdharness@0.5.3 setup --claude-desktop
bunx gdharness@0.5.3 setup --claude-desktopClaude Desktop has no project-level config, so this writes ~/.config/Claude/claude_desktop_config.json and affects every project you open with it. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --cline
bunx gdharness@0.5.3 setup --clineCline has no project-level config, so this writes ~/.cline/data/settings/cline_mcp_settings.json and affects every project you open with it. The skill goes to .cline/skills.
npx -y gdharness@0.5.3 setup --codex
bunx gdharness@0.5.3 setup --codexCodex CLI has no project-level config, so this writes ~/.codex/config.toml and affects every project you open with it. The skill goes to .agents/skills. Codex reads its config at startup, so restart it.
npx -y gdharness@0.5.3 setup --command-code
bunx gdharness@0.5.3 setup --command-codeWrites .mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --copilot-cli
bunx gdharness@0.5.3 setup --copilot-cliWrites .mcp.json inside the project. The skill goes to .github/skills. Trust the folder when Copilot CLI first asks, or it reads no config here.
npx -y gdharness@0.5.3 setup --cursor
bunx gdharness@0.5.3 setup --cursorWrites .cursor/mcp.json inside the project. The skill goes to .cursor/skills. Cursor asks before each tool call by default, and the server can be toggled off.
npx -y gdharness@0.5.3 setup --deepcode
bunx gdharness@0.5.3 setup --deepcodeDeep Code has no project-level config, so this writes ~/.deepcode/settings.json and affects every project you open with it. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --factory
bunx gdharness@0.5.3 setup --factoryWrites .factory/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --fast-agent
bunx gdharness@0.5.3 setup --fast-agentWrites fastagent.config.yaml inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --firebender
bunx gdharness@0.5.3 setup --firebenderWrites firebender.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --gemini
bunx gdharness@0.5.3 setup --geminiWrites .gemini/settings.json inside the project. The skill goes to .gemini/skills.
npx -y gdharness@0.5.3 setup --goose
bunx gdharness@0.5.3 setup --gooseGoose has no project-level config, so this writes ~/.config/goose/config.yaml and affects every project you open with it. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --hermes
bunx gdharness@0.5.3 setup --hermesHermes has no project-level config, so this writes ~/.hermes/config.yaml and affects every project you open with it. The skill goes to .hermes/skills.
npx -y gdharness@0.5.3 setup --junie
bunx gdharness@0.5.3 setup --junieWrites .junie/mcp/mcp.json inside the project. The skill goes to .junie/skills.
npx -y gdharness@0.5.3 setup --kilo
bunx gdharness@0.5.3 setup --kiloWrites .kilocode/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --kiro
bunx gdharness@0.5.3 setup --kiroWrites .kiro/settings/mcp.json inside the project. The skill goes to .kiro/skills.
npx -y gdharness@0.5.3 setup --mistral-vibe
bunx gdharness@0.5.3 setup --mistral-vibeWrites .vibe/config.toml inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --nanobot
bunx gdharness@0.5.3 setup --nanobotnanobot has no project-level config, so this writes ~/.nanobot/config.json and affects every project you open with it. Its file is documented but the key it holds servers under is not, so this prints the block rather than guessing. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --openclaw
bunx gdharness@0.5.3 setup --openclawOpenClaw has no project-level config, so this writes ~/.openclaw/openclaw.json and affects every project you open with it. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --opencode
bunx gdharness@0.5.3 setup --opencodeWrites opencode.json inside the project. The skill goes to .opencode/skills.
npx -y gdharness@0.5.3 setup --pi
bunx gdharness@0.5.3 setup --piWrites .pi/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --qoder
bunx gdharness@0.5.3 setup --qoderWrites .mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --roo
bunx gdharness@0.5.3 setup --rooWrites .roo/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --tabnine
bunx gdharness@0.5.3 setup --tabnineWrites .tabnine/mcp_servers.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --trae
bunx gdharness@0.5.3 setup --traeWrites .trae/mcp.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --vscode
bunx gdharness@0.5.3 setup --vscodeWrites .vscode/mcp.json inside the project. The skill goes to .github/skills. VS Code asks you to trust a server the first time it starts one.
npx -y gdharness@0.5.3 setup --vtcode
bunx gdharness@0.5.3 setup --vtcodeWrites vtcode.toml inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --warp
bunx gdharness@0.5.3 setup --warpWrites .warp/.mcp.json inside the project. The skill goes to .agents/skills. Warp starts a project server only once you toggle it on, on its MCP servers page.
npx -y gdharness@0.5.3 setup --windsurf
bunx gdharness@0.5.3 setup --windsurfWindsurf has no project-level config, so this writes ~/.codeium/windsurf/mcp_config.json and affects every project you open with it. The skill goes to .windsurf/skills.
npx -y gdharness@0.5.3 setup --zed
bunx gdharness@0.5.3 setup --zedWrites .zed/settings.json inside the project. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup --zeroclaw
bunx gdharness@0.5.3 setup --zeroclawZeroClaw has no project-level config, so this writes ~/.zeroclaw/config.toml and affects every project you open with it. The skill goes to .agents/skills.
npx -y gdharness@0.5.3 setup
bunx gdharness@0.5.3 setupAny MCP client that can spawn a local stdio server will do. With no harness named it asks about the ones it finds, and the entry it writes is the same everywhere. How it works has every file and key, and says which ones it cannot write for you.
With no harness named it asks about each one it finds, here or on this machine, and writes nothing outside the project directory without a flag or a typed yes. How it works has every harness it knows.
Fork of GoPeak v2.3.9, September 2026, MIT: the original MCP server godot-mcp by Solomon Elias, GoPeak by HaD0Yun, and completely reworked since to be hardened, condensed and more streamlined. Not affiliated with GoPeak or the Godot Foundation.